top of page
Search

DENY VISIBILITY CONCEPT

  • Writer: Anderson Jerome
    Anderson Jerome
  • Jan 10
  • 1 min read

Updated: Feb 9

This concept comes from a conversation with a good friend of mine. We were exploring ways to mess with player's mind ( psychological horror ), and how to obscure information so that players cannot fully comprehend the threat.


There were many intricate details that went into the conversation, but I reimagine it in the simplest way possible.

  • When player is directly looking at the entity, it turns invisible.

  • When player look away from the entity, it is visible.

  • Only material refraction is used


Initial test, only refraction change on the character.


It is subtle enough, so I to test it in a darker environment.


 
 
 

Comentarios


bottom of page