INVISIBLE WIND WALL
- May 10
- 1 min read
This is invisible wind wall feature is inspired by Journey. (a game that I really like)
In Journey, the game tries to turn player's camera back to the main path while they are going against the main path. If player persist on going against the flow, then it will trigger a stronger wind that pushes player and readjust the camera towards the main path.
I do it slightly different.
I first check how long player has wander off the area.
If it is more than x duration, then I reduce player's move speed. (this is the lighter wind)
Comes with sfx.
After awhile, it will trigger a stronger wind
It will push player towards the main area while adjusting the camera to show them the way.
Comes with vfx.
I've always liked how Journey handles invisible boundaries. Instead of using hard walls, it uses wind to subtly slow the player down and guide them back toward the main path.
It still gives a sense of freedom, while gently redirecting the player without being too intrusive. I think that subtlety is what makes it work so well.
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